jordi van hees
jordi van hees
Concept Art Trainee - Guerrilla Games
Heerjansdam, Netherlands

Ever since I played my first game and watched my first fictional movie I have been mesmerized by the incredible universes that have been created for people to tell their stories with.
From that moment onwards I wanted to do nothing else but to become a part of the creative process behind the creation of these universes with its inhabitants, to help create something that’s bigger than myself and help share the same joy and memorable moments, that I’ve gotten from these universes, with other people.

Skills

Prop DesignCreature DesignAnatomyWorld BuildingEnvironment DesignArt DirectionConcept ArtConcept DesignIllustrationDigital SculptingCharacter Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Octane Render
Octane Render

Experience

  • Concept Art Trainee at Guerrilla-Games
    Amsterdam, Netherlands
    August 2018 - Present

  • Concept Art Intern at Guerrilla-Games
    Amsterdam, Netherlands
    September 2017 - August 2018

  • Concept Artist at Nefarious Games
    Breda, Netherlands
    November 2016 - February 2017

  • Art Director/Concept Artist at Hatlight Games
    Breda, Netherlands
    September 2016 - November 2016

  • Bachelor's degree, International Game Architecture and Design (IGAD) - Visual Arts at NHTV University of applied sciences
    Breda, Netherlands
    September 2014 - July 2018

    cum laude - weighted average : 8,1 - Grade Point Average : 3,54

    https://drive.google.com/file/d/1liFa3hUB9X8I1OHgmSv6n6dTRxitU5dg/view